Small, efficient, agile and alert. Your role is that of a messenger, but your weak appearance and odd behaviour make you rather attractive as prey.
The Machine is equipped with iterator-like antennae that provide them with heightened senses and spikes along their back that offer some protection from predators.
Machine is unlocked as a playable character after completing both Gourmand's and
Spearmaster's campaigns.
For the main Slugcats page, see Slugcat.
Contents
1Food
2Opening
3General Changes
4World Changes
5Abilities & Attributes
5.1Freezing
5.2Back Spears
5.3Weight
5.4Stats
6Trivia
7Gallery
2 food pips are required to hibernate, and none can be stored for the next cycle.



The Machine starts the game in Outer Expanse with a
Red Overseer briefly following them, which explodes after a few seconds. Machine also begins with the Mark of Communication.
Area: Outer Expanse (OE_JUNGLE01)
Inventory:
- A
Spear in hand.
- Machine freezes over time. Warmth can be retained by maintaining proximity to warm creatures or objects, holding or swallowing warm objects such as
Lanterns, and being indoors. When freezing, Machine moves slower and may fall over or drop objects.
- Almost any dead creature can be eaten for food, except
Lizards, which give no food pips
and briefly stun Machine.
- Machine enters an exhausted state after excessive jumping or sliding, or after throwing two
Spears in quick succession.
- Most non-lethal attacks leave Machine weakened, afflicting them with an extended exhaustion debuff.
- Spear damage is increased.
- Staked
Spears can be pulled from walls.
- Creatures have a small chance to stun upon contact with Machine's spikes, equivalent to stunning with a
Rock.
- Machine's campaign takes place between
Monk's and
Rivulet's.
- The water in
Garbage Wastes and
Shoreline is now blue.
- The plants and structures in
Farm Arrays now have a yellowish tone, as opposed to the normal red.
Five Pebbles' superstructure is now
The Rot.
- The water in
- Dark areas are a little brighter.
- Sound from all creatures is louder and can be heard from significantly further away.
- Predators are more common and more difficult.
Karma Flowers do not appear.
Echoes do not appear.
Explosive Spears can rarely replace normal Spears (1/125 chance).
Red Overseers do not appear, except at the very start.
Machine has difficulty moving and is slower when below 1 pip of warmth. They may fall over while walking or climbing, and often drops held objects.
Machine can store a Spear on their back, allowing them to carry 2 Spears at once. Holding with a Spear in the main hand (Slugcat's right) or while holding nothing else places the Spear on Machine's back, and holding again with an empty hand takes it back off. A Spear on Machine's back can be placed on the ground by holding and while empty-handed. If already holding a Spear, picking up another sends it straight to their back.
Machine is much lighter than any other Slugcat. Their low mass allows them to fly indefinitely with a Squidcada by backflipping while holding them. Low mass also makes them particularly vulnerable to
Worm Grass, and they struggle to carry creatures such as
Jetfish.
Lung Capacity | 0.2 |
Throwing Skill[*] | 2 |
Spear Damage | 1.5 |
Run Speed | 1.3 |
Pole Speed | 1.2 |
Mass | 0.6 |
Loudness | 0.5 |
Visibility Bonus | 0.1 |
Crawling Stealth | 0.3 (0.6x standard) |
[*] Throwing skill affects velocity and trajectory.
- Machine is an alternate universe version of
Kidd Zeal and acts as a self-insert character.
- They are often depicted with a friendly
Green Lizard and an indifferent
White Lizard. These are alternate universe versions of Zeal's companions,
Ringo and
Selwyn, respectively.